![]() ![]() Granted, (some) losses have been due to really poor team play, by not killing the DD's in the final wave, nor being in front of Roan at the end and watching it eat torps and die. Honestly, I'm surprised by the number of failures this time around. Overall I'm sitting at a 50% win rate for this Op since it dropped Wednesday. Not a big deal, but trained eyes can pick up on these adjustments. Speaking of the left side spawn BB's they are quite nimble and move around like my same Bis, Tirp and Scharn in my port, don't. Seeing the Yorck now stop right as it comes around the island (if it spawns on the left side) and the BB wave spawns on that side as well shortly thereafter. Like the Spee, Eugen and Hipper all spawn in as a group of 3 when they didn't before (on the final wave if the DD's spawn on the right side). When you're the ship in the middle of the pack and you're being focus fired on, it comes across as dirty programming. I'm still seeing cruisers being focus fired like no other and simply watching my team melt due to the bot fires and accuracy. ![]() In fact, just lost a battle as I watched Gabriel (in a BB for this battle) simply push Roan out the entire way and eat torps, resulting in a failed Op. This was not occurring in the previous rounds of this Op. I have also noticed that Leo and Gabriel literally glued to each other side by side for the duration of the Op, as well as ramming and ramming the players more as well. This has caused (2) outright losses for matches I have played as it pushes Roan out into the wide open to eat torps from the DD wave. With this latest Hermes Op, I have noticed that the bot ships Leo and Gabriel are and have been programmed to ram and "escort/push" Roan while it has the heal ring active. ![]()
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